Sunday, 30 January 2011

Process i will take to design my World War 2 Game

I think it is important to make a list to keep in order of what you are doing for the flash Game because its scripting you can lose track of items you have to do so i create a short list of the objects i will have to make and the scripting i will have to do:

1st Step; Draw the Spit fire in Flash and also the Messerschmitt bf 109 (for this all i have to do is get a picture of both planes and draw over them to create the plane and then follow the colour schemes they have.) Also with these plane's you have to imitate the propeller moving do this in a movie clip.

2nd Step; Draw the background for the main game stage (For this just copy your drawing editing what you want it to look like in Flash.)

3rd Step; Draw the Clouds in a separate movie-clip and animate within the frame of the clouds moving.

4th Step; Make 2 dynamic text boxes one for the score and one for the timer and give them instance names.

5th Step; Create an actions layer on the frame and this is where all the scripting will go.

6th Step;
- Create Scripting for movement of you character
- Create Scripting for random movement of enemy plane
- Script Score Counter
- Script Timer Counter
- Script Sounds
- Script Collision between bullets and the enemy
- Script Collision between Spitfire and the enemy Bullets
- Script Shooting the bullets
- Script to create the enemys bullets
- Script to change day and night mode
- Script to link the collision to go to the final scene

7th Step; Create the start scene and the buttons with the sound

8th Step; Create the Instruction screen with the button to play the game also there will be get time, date, hour etc.

9th Step; Create the final scene with the dynamic text box of timer and score and add the same script as you have in the main game scene but change the function and event listener. Add the Winston Churchill speech to the end scene.

10th Step; Test the game and do some final adjustments which you may need.

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